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I am a Program Committee Chair for two conferences this year, the 35th IEEE International Conference on Software Engineering Education and Training (CSEE&T 2023) and the 29th International Conference on Collaboration Technologies and Social Computing (CollabTech 2023).

Both conferences are held in Japan.
CSEE&T 2023 in Tokyo (August 8–9)
CollabTech 2023 in Osaka (August 29–September 1).

Please submit your paper and join the conference, if the research area is of interest to you.

Submit to CSEE&T 2023

Submit to CollabTech 2023

CSEE&T

Submission deadline: March 22

Mission

For more than 30 years, the IEEE International Conference on Software Engineering Education and Training (CSEE&T) has been the premier conference on software engineering (SE) education and training for academics and professionals. The conference is for educators, researchers, and practitioners to share new findings and results in planning and executing software engineering education, including pedagogy, curricula, tool evaluation, best practices, and experience reports.

Software engineers are continuously facing challenging technological landscapes, lately through changes in our society with Cyber-Physical Systems (CPS), Artificial Intelligence (AI), Machine Learning (ML), Metaverse, and more. The COVID-19 pandemic has accelerated remote working and online education. New forms of working style and education are enabled and supported by systems and software technologies. Education and training play crucial roles in fostering human resources and creating these technologies. A high-quality environment for knowledge sharing about Software Engineering Education and Training is a necessity for researchers, developers, practitioners, educators, and students, to promote the adaptation, creation, and improvement of systems and software.

Scope

CSEE&T 2023 seeks original research papers on novel ideas, methods, and techniques for software engineering education, as well as education experience & industrial training reports. Contributions may concern all fields of software engineering education, including university education at the graduate and undergraduate level, industrial training, and teaching software engineering at various secondary schools. We welcome submissions on any aspects of software engineering education and training.

Topics of Interest

The list below indicates areas of software engineering education in the focus of CSEE&T 2023, but not limited.

  • Requirements engineering education (REE)
  • Teaching artificial intelligence (TAI)
  • Teaching conceptual modeling (TCM)
  • Teaching data science (TDS)
  • Teaching formal methods (TFM)
  • Teaching skills (communication, teamwork, management, etc.) (TSK)
  • Teaching “real world” SE practices (TRW)
  • Software quality assurance education (SQE)
  • Measuring education and training results (MET)
  • Motivating students and trainees (MST)
  • Social and cultural issues (SCI)
  • Novel delivery methods (NDM)
  • E-Learning, online training, and education (OTE)
  • Global and distributed SE education (GDE)
  • Open source in education (OSE)
  • Cloud computing education (CCE)
  • Cooperation between Industry and Academia (CIA)
  • Training models in industry (TMI)
  • Continuous Integration and continuous delivery education (CED)
  • Cyber-physical system or Internet of Things education (CPE)
  • Methodological aspects of SE education (MAE)
  • Metaverse in software engineering education (MVE)
  • Software engineering education @ school (SES)
  • Software engineering education for novices (SEN)
  • Vision for SE education in the future (VEF)

CollabTech

Submission deadline: April 25

CollabTech is a major forum for both academics and practitioners to exchange their experiences related to the development and use of collaboration technology and social computing. It has a strong focus on technology design and development. Most published papers propose innovative technical + human + organizational approaches to expand collaboration support, often backed up by theory brought from various disciplines including computer science, management science, design science, cognitive science, and social science. However, the conference also seeks papers with theory, models, design principles, methodologies, and case studies that contribute to a better understanding of the complex interrelations between collaboration and technology. Considering the heterogeneity of research in collaboration and technology, researchers may address the validation of their work through multiple approaches including laboratory experiments, fieldwork, analytic evaluations, case studies, prototyping, and empirical tests.

Topics

Topics of interest include, but are not limited to:

Collaboration technology

  • Multi‐user interfaces
  • Collaboration frameworks, toolkits and design patterns
  • Mobile/Web collaboration devices and systems
  • Work‐on‐demand platforms
  • Physically‐embodied collaboration devices and systems
  • VR/AR for collaboration
  • Multi‐agent/AI systems supporting collaboration

Collaboration through social media

  • Online communities
  • Crowdsourcing
  • Behavioral incentives
  • Social media analytics
  • Digital inclusion using social media

Organization design and engineering

  • Work analysis, work modeling and process management
  • Group decision‐making and negotiation
  • Group‐oriented knowledge management
  • Virtual, ad‐hoc, mobile organizations
  • Measuring team performance

Collaboration in specific application domains

  • Computer supported collaborative learning(CSCL)
  • Computer supported cooperative design (CSCD)
  • Computer supported inter‐cultural collaboration
  • Collaboration in healthcare
  • Open science